Curriculum Vitae
I was reading a post on Medium earlier about what being a graphic artist meant before the days of desktop publishing software and Photoshop, let alone AI. The writer pointed out the broad variety of physical training, skills, experience and equipment required simply to do the most basic of design tasks. First and foremost was the necessity of possessing the actual ability to draw and paint: the fundamentals. All other techniques flowed from that underpinning. Since the advent of widespread computing power and the software to exploit it, new skill sets have grown up around it, transforming both the industry itself and its practitioners' praxis within the industry. I was minded about the type of school I attended at secondary level, and the subjects that were central to its curriculum, particularly in the pre-streamed first two years there. Ours was a technical school when I first started, and didn't start transforming itself into a more mainstream grammar school until I'd go...