Bare Metal
I was watching an interesting piece on YouTube the other day about bare metal coding without an Operating System , which took me back to the 1990s and a couple of old Mac applications from the era. Both had an influence on ideas of mine when we were engaged in developing software for the use of film producers in finding appropriate North Wales locations for their productions. A couple of the inspirations for my 'discovering', or rather, misappropriating the easiest solution to the problem, were two pieces of Mac-based software produced in the early 1990s, both of which saw good good service with me throughout the decade. The game 'Maelstrom', by Ambrosia Software, written by Andrew Welch, was a firm favourite of mine throughout the decade, as I'd been a bit of an addict of the arcade game upon which it was based: Atari's 'Asteroids' from 1979. The original game was hard-coded in logic chips and was very much of its era: simple line and point rendered o...